Wireless Access

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There are currently three wireless service options available, depending where you are located at UMD:


eduroam (education roaming) is "the secure worldwide federated network access service developed for the international research and education community." By using this service the connection between your device and wireless access point is encrypted. ITSS recommends configuring this network if you travel to other colleges and universities that also use the eduroam network. Eduroam works best on devices that only have a single user (shared computers should use UMD-WiFi).

Most operating systems support automatic configuration with the eduroam configuration assistant tool: z.umn.edu/umdeduroam

If you're having trouble connecting click here for step-by-step connection and troubleshooting help.

eduroam Configuration:

For manual eduroam configuration please use the following settings:

SSID/Network Name eduroam
Security Type WPA2 – Enterprise
Encryption AES
CA Certificate Do not validate

EAP Method

EAP Type


Phase 2 Authentication

Inner EAP Type



Anonymous Identity


Insert your full email address: [Username]@d.umn.edu
Password Insert your email password


UMD Wifi:

UMD Wifi is an authenticated unencrypted wireless service for students, faculty, and staff as well as Guest access for any user. Access by opening a web browser and authenticating with your University Internet/email ID and password, or selecting "Guest" and entering a non-University email address. If you are using this service to access non-secure (http and not https) web services, you may also want to use the UMD VPN service when using this wireless service.


The UofM-Guest network will be available where ever the Next Generation Network (NGN) access point replacements have taken place. UofM-Guest is the preferred network for guests at the University of Minnesota.

Manual registration

If your device does not have a web browser, or if you cannot use a web browser until after your device is connected to the internet (e.g. DVD players, Nintendo Wii, etc.) you can manually register your device for UMD-WiFi. You may view registered devices as well as deregister devices on the device status page. 

To manually register your device, you will need to know its MAC address (sometimes referred to as an Ethernet ID). To find out how to locate the MAC address of the device you'd like to get online, please consult your product's manual or manufacturer's website. Googling "MAC address" and the name of your device will often also give you good results. Registration for the wireless and wired networks will need to be done separately.

A UMD username and password will be required in order to register a device manually.

Devices with known issues

ITSS does not place limitations on the types of devices you may use on our network, nor do we restrict traffic by type. Routers and other networking devices are the major exception to this rule. Because of the disruptions they cause, personal wired or wireless hubs and routers are not allowed on the University's network.

ITSS can help get your device registered on the UMD network, but we can't guarantee that it will work. Many devices designed to work easily on a home network don't mesh well with the type of network designed to be used by 10,000+ people. While we'd love to have everything work perfectly, our resources are finite, and therefore our support is focused on uses that support an educational mission.

Devices with known issues connecting to or functioning properly on the UMD Network:

Some devices require that they are on the same network subnet to communicate with each other; on our Enterprise wireless network, there's currently no way that we can guarantee that all of your devices will end up on or stay on the same subnet - even when in the same room. Sorry!  Some of these include:

    • Apple AirPlay
    • Chromecast
    • Time Capsule
    • Wireless Printers - We recommend using a good old fashioned USB cable or one of the campus printers.
    • Nintendo 3DS and 2DS - The new DSes rely on an outdated technology to make their initial connection to the network. The older DSi's do not have this problem. 
    • Nintendo Wii - Must be manually registered and use an ethernet adapter on a wired connection.